![]() ![]() ![]() The thing is, we didn’t want anything basic or expected. We knew we wanted a sequence that would tell the story of Adam Jensen’s life being saved on an operating table. JFD: It started with us at Eidos-Montreal. A body restored, a soul fractured – but what remains of the man? A corporate thrall bound to unseen masters or a transcendent being gifted with the power to change everything?Įchoing the central motif of Eidos-Montreal’s video game – the merging of the real and artificial – Goldtooth Creative’s stunning title sequence for Deus Ex: Human Revolution seamlessly blends both live-action and computer-generated imagery to introduce players to a world at the dawn of a cybernetic renaissance.Ī discussion with JEAN-FRANÇOIS DUGAS from Eidos-Montreal (Game Director on Deus Ex: Human Revolution) and PAUL FURMINGER from Goldtooth Creative (director of the title sequence).Ĭould you tell us about the original concept for the title sequence and how it was developed? ![]() ![]() Memories of lost love flash between images of a broken and dissected form, while shattered limbs and failing organs – the embodiment of Jensen’s flawed humanity – are replaced with the cold perfection of carbon fiber and silicon. The blinding lights of an operating theater melt away in a mechanical fever dream of pleading voices, surgical tools, and rent flesh. ![]()
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